Take the card specified, if held by a player, either from their hand or play area. Move the claimed card into your play area. The claimed card’s action text does not take place.
GUTTER
Discard the specified card or card type from a person’s play area to the gutter.
DISCARD
The specified player must select a card or cards to discard from their hand.
DRAW
Draw the specified number of cards from the deck.
PICK POCKET
Pick an opponent and randomly select a card from their hand. Place this card into your hand.
PLAY
Play the specified type of card from your hand to your play area, its action text does not take place.
IMMUNE
Specifies Actions, Events or both that this card or the card's owner is not affected by.
SECOND
Wind Check the top card of the discard pile, if it is a Dwarf or Item place it in your play area, its action text does not apply.
STOP
Interrupt the action of the last card played. This card can be played at any time but cannot be used on a Halt card.
HALT
Interrupt the action of the last card played. This card can be used at any time and can override a Stop card.
RECRUIT
Reveal the top two cards of the deck to all players. If a Dwarf or Item is revealed you may place one into your play area, its action text does not apply. Discard the other card or cards.
PASSIVE
Creates a constant effect on either a card, play area or hand. The effect remains in place while the card is in your play area.